Forums - What's the best trap in Mvc2 you have ever seen? Show all 41 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Fighting Game Discussion (http://www.shoryuken.com/forums/forumdisplay.php?forumid=8) -- What's the best trap in Mvc2 you have ever seen? (http://www.shoryuken.com/forums/showthread.php?threadid=17395) Posted by Mana_boy on 05:08:2001 07:02 PM: Tell me what's the best trap you have ever seen in this game. Mine is T-Bonne and Sentinel.Cool freaking trap. Posted by LastGod VT on 05:08:2001 07:05 PM: strider/doom never seizes to amaze me... Posted by snakeyes on 05:08:2001 07:25 PM: Definately STRIDER-DOOM!!! Maybe if I ever saw the Spiral/Sabertooth trap pulled off down here, I would be amazed. Looks hard to keep up. Posted by Ninja Pea on 05:08:2001 07:30 PM: Ok Its my mega man one. I shoot those fireballs over and over SWEET trap Posted by Naslectronical on 05:08:2001 07:32 PM: The Strider/Doom trap is by far the most dominant trap in the game. If you've got 3.25 meters, then the game's over. Not to mention that you have to pick terrible characters(Ken, Felicia) to beat it. Posted by lftrpllr on 05:08:2001 07:59 PM: Sabertooth/Omega Red, the only true lockdown I have ever seen in mvc2. Later- -wes Posted by LastGod VT on 05:08:2001 08:06 PM: quote: Originally posted by lftrpllr Sabertooth/Omega Red, the only true lockdown I have ever seen in mvc2. Later- -wes uhhh.... yeah sure whatever man ^_~ Posted by Servebot on 05:08:2001 08:07 PM: Can anyone explain the Spiral/Sabretooth trap? Posted by bluemace on 05:08:2001 10:45 PM: What?!! I saw someone called Ken a terrible character! Ken is a heck of a lot better than most people tend to believe! People probably just use him incorrectly. I guess we'll see what happens to my Ken at ECC6. As for the topic, I think the Strider-Doom trap is probably the most efficient and its a bit hard to set up for at times, but it works quite well once you are able to initiate the trap. ~bluemace Posted by §inn on 05:08:2001 11:10 PM: how is it hard, you just call orbs and youre already teleported on their ass before they realize whats gonna happen. Posted by BrazilionBH on 05:09:2001 02:59 AM: Strider/Doom may be the trap that keeps you unable to move the longest but I think the most affective is Sentinal/BH... Posted by illest_one on 05:09:2001 05:44 AM: my friend did the cable/storm trap against me. There was no fuckin way i could have gotten out of it without having to counter it with my other characters. the strider/doom trap is easy to get out of. once you see strider do the super move just do your darnest to stay in the air. Posted by Unreallystic on 05:09:2001 06:08 AM: any trap involving Storm. Strider doom is impressive, but as previously mentioned, with the right players, they will never catch you. Initiating it can be a bitch, especially if they had picked their assist wisely. I favor the Storm traps for the sheer fact if someone can break the trap she still can fight. What happens to the Strider Doom trap if Doom is caught in a 3AHVB and dies? Strider aint gonna do much by himself. Fish out of water actually. I like the Spiral traps in terms of skill, plus Spiral can protect herslef, but it doesn't actually *hurt*...it wears you down. Posted by Mana_boy on 05:10:2001 11:52 PM: quote: Originally posted by snakeyes Maybe if I ever saw the Spiral/Sabertooth trap..... Spiral/Sabertooth trap???? Never seen that one what is it??? Posted by God_of_Poop on 05:11:2001 12:05 AM: From experience in past tournaments I picked Cable/storm/Cyc to counter Clockwork's Strider/doom team stayying to the air is a bad idea because while my storm was in the air clockwork will just build mor meter while im in the air then once I landed strider had more meter and I got trapped and died. so staying in the air is not an option vs strider/doom exspecially vs strider/storm/doom Posted by waldo98 on 05:11:2001 12:14 AM: I think it all depends on the person using the trap. If that person cannot effectively apply the trap on their opponents, there will be openings to break out of it. Overall, the toughest trap to get out of IMO is Sentinal and Blackheart. Posted by Mana_boy on 05:11:2001 12:16 AM: quote: Originally posted by waldo98 I think it all depends on the person using the trap. If that person cannot effectively apply the trap on their opponents, there will be openings to break out of it. Overall, the toughest trap to get out of IMO is Sentinal and Blackheart. Sent and Blackheart?Tell me,whats the trap. Posted by o0ninja0o on 05:11:2001 12:42 AM: i think blackheart and sentinel or doom is good.. also unrealystic were did u get your movie tag thing cuz my freind has a lonngg movie of dat and i wanna dl it Posted by Mana_boy on 05:11:2001 12:54 AM: will someone tell me the god damn trap with Blackheart and sent or the one with spiral and Sabertooth plz Posted by ComboFighter on 05:11:2001 06:02 AM: Mana-boy, The Sent/BH trap. Sentinel is your point character. You do the mouthbeam and call out BH, cancel into the rocketpunch or drones. Then you repeat the process with Sentinel but every other time you won't be able to call out BH because he will still be on screen doing his little pose after the last assit. Is pretty much the basics of the trap. A WARNING about this trap, the fast characters (Mag/Cammy/Psy...) can easily break this trap, if they know what you will do after the mouthbeam. If you do the drones, they will rush in under them and nail Sentinel and BH if you called him out. The rocketpunch, they will block low then dash in while you recover from the rocketpunch. The Spiral/Sabretooth trap is the same as the Spiral/Sentinel trap. Sabretooth calls Birdie out to shoot while Spiral recharges her swords instead of Sentinel with his drones. Posted by illusion on 05:11:2001 08:32 PM: A day in the life of the scrub named "illusion"... illusion goes to metrocenter mall... illusion gets one dollah in namco tokens... illusion puts his token up and waits his turn... illusion finally has his chance to shine... illusion picks "storm/doom/blackheart"... illusion notices with a sly grin that his opponent has no good anti-air assist... illusion's match begins... ::illusion's storm immediately calls blackheart's AAA...superjumps and airdashes to top of screen...storm yells, "typhoon,typhoon,typhoon,typhoon,typhoon..etc.etc." illusion's scrubby storm returns to the ground only to call blackheart again and repeat the same pattern... illusion's opponent loses by time and bitches about him being cheesy and afraid to fight... illusion runs out of arcade terrified of his opponent and his twenty-five "homeboys"... ... so i guess what i'm trying to say is that i'm still a scrub who loves to use storm lockdown from the air... goodbye Posted by The Orochi on 05:11:2001 10:26 PM: Spiral/Sentinel is a Danm good trap in the corner. At times I can't even break free for a second, It's just one constant move. Posted by acuma78757 on 05:11:2001 11:23 PM: Blackheart/Doom. Posted by Joe Zaza on 05:11:2001 11:27 PM: mine Posted by TimeFlip on 05:12:2001 01:18 AM: quote: Originally posted by Mana_boy Tell me what's the best trap you have ever seen in this game. Mine is T-Bonne and Sentinel.Cool freaking trap. Do you mind explaining this one to me? I have a similar one that I found out playing with T.Bonne/Sabertooth Projectile THE CHIP THE COMPUTER TO DEATH BECAUSE YOU'RE A BASTARD TRAP Dash forward,Jp,Mp(Mash on assist),Sk Bonne Strike, Dash forward and repeat. That trap is only escapable by pushblocking when done right. It does good chipping too. I used this when I get pissed at the computer for blocking too much Posted by Mr. SmArTy on 05:12:2001 03:01 AM: One of the best traps I've seen is the sentinel/BH trap. That trap is a bitch to get out if played correctly. Even if the trap is average it still is hard to get out right. Posted by BioHazard187 on 05:12:2001 03:51 AM: this may sound corny but tha zangief and cable trap....do tha spinning clothesline assist then if it connects do tha hyper viper beam infinite(tha 5 hyper viper beams)....its hella bad ass Posted by VenomFang on 05:12:2001 05:48 AM: You can dash out of Sent/BH if your timing is right. Before the inferno gets to your location, dash forward. Not hard, but you may need a little luck. Strider/Doom is damn good. However, I have to stick up for Spiral/Sabretooth. A friend pulled it out on me the other day, and I watched two characters die to total lockdown. You don't get a chance to do anything. There are no openings, and pushblocking does nothing. Personally, I like cornering my opponent with Ruby/Doom Just watch your life bar melt away! Like butter! -vf Posted by BlackShinobi on 05:12:2001 06:11 AM: From all of this Strider/doom talk I am assuming that there is a version of that trap that keeps the opponent in continuous block stun until they die, because I have seen very good strider/doom teams and you can usually find a place to break out given the right assist Posted by Jakuda on 05:12:2001 07:14 AM: For the Spiral/Sentinel trap, the one with fierce, swords, assist, reload, repeat. Can't the opponent pushblock during the fierce? Strider/Doom has not weaknesses once it's initiated, but I would think Strider himself would be the "weakness", since he was little stamina. But I think this trap is the hardest to pull off well, but the rewards are great =). As for Sentinel/Blackheart, in the iteration when Sentinel can't call BH, can't Cable AHVB right after the fierce beam? I think the Spiral/Sentinel WOS trap (call, shoot 6, call Sentinel, reload, repeat and varying with jumping shoot three, fall shoot three) is still pretty good. BH/Doom is pretty good too. Posted by SSF2T on 05:12:2001 07:43 AM: There is only one flaw to all these traps. If you have Cable, Ryu, or Akuma/Gouki in 2nd. Then you can escape any trap. Oh yeah. Cable can't escape all of them, and Ryu should be a lot easier. But Akuma/Gouki, is more timing. Posted by Mephisto on 05:12:2001 07:45 AM: Im pretty sure every single trap u can use cable and get out of it Posted by Jakuda on 05:12:2001 07:50 AM: quote: Originally posted by SSF2T There is only one flaw to all these traps. If you have Cable, Ryu, or Akuma/Gouki in 2nd. Then you can escape any trap. Oh yeah. Cable can't escape all of them, and Ryu should be a lot easier. But Akuma/Gouki, is more timing. In a sense you can "escape" any trap by alpha-countering out I guess. Of course having the shotos second means the team is pretty weak already (Ken might be an exception). As for Cable, he might have problems with Strider/Doom and Spiral traps as the swords will hit him and cancel his AHVB. Posted by SSF2T on 05:12:2001 07:59 AM: quote: Originally posted by Jakuda In a sense you can "escape" any trap by alpha-countering out I guess. Of course having the shotos second means the team is pretty weak already (Ken might be an exception). As for Cable, he might have problems with Strider/Doom and Spiral traps as the swords will hit him and cancel his AHVB. Shotokens may not be Top Teir. But they can hold their own ground. If you ever see me play..... Oh well..... you might see me play..... If I go to the B5. Anyways, about Cable. Yeah, that's true. That's why I said "you can't escape all" with him. Posted by mondu_the_fat on 05:12:2001 08:04 AM: Best trap I've ever seen in Cable/Sent. It was the only time I've said to myself "now _this_ guy is definitely better than me". Holy fuck almighty. Posted by Yumi Saotome on 05:12:2001 08:55 AM: I use sentinel/blackheart, but it loses to cable, storm, and servbot. Doom/Storm/Blackheart still pisses me off. I see almost no weaknesses. Posted by Sentinels Force on 05:12:2001 05:36 PM: the best trap in the game is the Sentinel Blackheart trap the strider doom trap might be good but against the Sentinel blackheart trap its a piece of shit Posted by Mana_boy on 05:24:2001 01:00 AM: quote: Originally posted by TimeFlip Do you mind explaining this one to me? I have a similar one that I found out playing with T.Bonne/Sabertooth Projectile Yeah its the same one. quote: [i]That trap is only escapable by pushblocking when done right. It does good chipping too. I used this when I get pissed at the computer for blocking too much [/B] Well the way i do it,nobody ever got to push my trap.The only way they could escape was by changing character or counter (they couldnt even call a striker ) Posted by Devil X on 05:24:2001 06:11 AM: i dont really think theres any true traps in mvc2 mostly because of cable, no trap can really be continued long as long as theres a cable with meter. the closest ive seen is sentinel/bh (with meter) strider doom(with meter) and spiral/sentinel but all can be ahvbed, yes ive even seen nyte ahvb right in the middle of ducs knives/drones b.s. the major problem with strider/doom as valle once said was that the fighters are wayy too close to each other at all times, which means one mistake and strider is dead, and dooms in red pretty much meaning game over. as far as sentinel/bh, theres nothing to say besides thats a pimp team Posted by Lord Doom on 05:24:2001 06:32 AM: I must say that I love the teams of Spiral/Sent/Blackheart and Blackheart/Strider/Doom. Posted by Jakuda on 05:24:2001 07:11 AM: If you have Cable/aaa, a lot of times it's possible to call the assist in the small hole between trap repetitions, sacrifice his/her health and then AHVB away. Hopefully you can catch both characters, or at the very least, kill the assist. All times are GMT. The time now is 11:09 PM. Show all 41 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.